![]() ![]() One of the most defining characteristics of Omori is its ability to change the mood while staying true to the story, and not coming back on the player. OMORI’s trailer released in 2020, courtesy of OMOCAT The fine balance between cute and creepy The game finally came out in 2020, putting the doubts to rest: it was a bestseller, and a million copies were sold in 2022. Ultimately, Omocat added more people to the team, reaching a total of eight developers and seven game testers. Communications to the backers got more and more scarce as the video game kept being delayed, to the point that many thought the whole project was a scam. However, as the project developed the team realized that it was a much heavier burden than imagined. ![]() At the time, the only ones working on the project were Omocat for the story and art, Pedro Silva (“Slime Girls”) and Jami Carignan (“Space Boyfriend”) for the soundtrack, and ARCHEIA for the game developing part – which would all take place in the program RPG Maker. In 2014, Omocat launched a Kickstarter project. As Omocat started developing a world around this character, they realized that the story kept coming to mind as a video game rather than a graphic novel. Omoriboy is a young hikikomori (a condition from which his name is clearly derived) who expresses feelings of loneliness, helplessness, and self-hate. Omocat had created him – or rather, an earlier version of him – in a webcomic named Omoriboy, which started in late 2011. The character in stripey shorts and black socks that later became Omori was not born for the video game itself. Image courtesy of Steam A rocky start: the development of OMORI The video game starts off with soft, pastel visuals surrounding the quirky adventures of the leading group of friends, going on a journey to find their lost friend however, it soon degenerates into a dark discovery of oneself, looking for a truth that is too painful to reveal. Omori came out in 2020, after almost seven years of development, by a small team led by the artist Omocat. What about the things you don’t remember? You have been living here for as long as you remember.” At that point, a question arises. The room is almost empty, except for a computer, an enigmatic cat, a sketchbook full of disturbing drawings, and a tissue box “to wipe your sorrows away”. In the first scene of the video game called O MORI a young boy sits in a white room.
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